skills / apple
amaniagent · category

apple

Ship on Apple platforms the native way — Xcode-from-an-agent, per-platform app planning, WidgetKit, HealthKit, Metal shaders, App Intents.

app-integration

Wire an Apple app into the system and into other apps — App Intents (expose your actions to Siri, Shortcuts, Spotlight, widgets, the Action Button, Control Center), and calling foreign apps out (URL…

app-planning-per-platform

Plan an Apple app before writing code by making the platform choice explicit — iOS, iPadOS, macOS, watchOS, visionOS — and pinning down the deltas that actually change the architecture: navigation…

apple-fitness

Build fitness/workout features on Apple platforms — WorkoutKit to author, preview, and schedule structured workouts (custom workouts, interval blocks, goals, and heart-rate/pace/power/cadence alerts)…

healthkit

Read and write health data on iOS/iPadOS/watchOS with HealthKit — authorization and the Info.plist/entitlement setup, the HKQuantityType/HKQuantitySample/HKCorrelation data model, sample and…

metal-shaders

Add GPU shader effects to SwiftUI with Metal — the colorEffect / distortionEffect / layerEffect modifiers and stitchable MSL functions — without dropping to a full Metal render pipeline. Covers the…

widgets

Build WidgetKit widgets across Apple platforms — Home Screen, Lock Screen, StandBy, macOS desktop/Notification Center, watchOS complications, and visionOS — plus interactive widgets (App Intents) and…

xcode-mcp

Drive Xcode from an AI agent through the two MCP surfaces that actually ship and work — Apple's official Xcode bridge (xcrun mcpbridge → a running Xcode.app) and the standalone XcodeBuildMCP…