Ship on Apple platforms the native way — Xcode-from-an-agent, per-platform app planning, WidgetKit, HealthKit, Metal shaders, App Intents.
Wire an Apple app into the system and into other apps — App Intents (expose your actions to Siri, Shortcuts, Spotlight, widgets, the Action Button, Control Center), and calling foreign apps out (URL…
Plan an Apple app before writing code by making the platform choice explicit — iOS, iPadOS, macOS, watchOS, visionOS — and pinning down the deltas that actually change the architecture: navigation…
Build fitness/workout features on Apple platforms — WorkoutKit to author, preview, and schedule structured workouts (custom workouts, interval blocks, goals, and heart-rate/pace/power/cadence alerts)…
Read and write health data on iOS/iPadOS/watchOS with HealthKit — authorization and the Info.plist/entitlement setup, the HKQuantityType/HKQuantitySample/HKCorrelation data model, sample and…
Add GPU shader effects to SwiftUI with Metal — the colorEffect / distortionEffect / layerEffect modifiers and stitchable MSL functions — without dropping to a full Metal render pipeline. Covers the…
Build WidgetKit widgets across Apple platforms — Home Screen, Lock Screen, StandBy, macOS desktop/Notification Center, watchOS complications, and visionOS — plus interactive widgets (App Intents) and…
Drive Xcode from an AI agent through the two MCP surfaces that actually ship and work — Apple's official Xcode bridge (xcrun mcpbridge → a running Xcode.app) and the standalone XcodeBuildMCP…